Value: 8/10 It's so hard, after all that praise to say that this game may not be quite worth the full $50, at least not for everyone. If the graphics are the heart than the sound is the soul to this feeling. If playing this without any other distractions, you really feel like there is a storm coming outside, the ground you walk on is real, and something terrifying has happened here. The realism of the sound complementing the graphics is something I have yet to witness in any other game.
Some rooms have a creepy soundtrack that fades in when you enter, others have a dead silence to them and only your footsteps can be heard. You don't quite recognize these sounds and that's the most chilling aspect. It could be the walking dead, or something worse. If you aren't so lucky you will hear the cold groan of something nasty about, maybe a banging on the doors or windows. When walking through a hallway on the 2nd floor if your lucky, all you hear are your own foot steps. Sound: 10/10 The sound has an unparalleled creepiness.
#Resident evil 6 remaster windows
Lightning flickers though the windows as if the dwelling is right out of reach of a thunder storm, and the open and shut windows are a constant reminder that a way out is a way in and nowhere is truly safe for long. Everything feels lived in but not quite real, as if you are experiencing a low budget 80's horror film. The mansion this game takes place in has been a set piece to nightmares for everyone who has ever got to experience modern horror. The moody lighting and shadow effects add to the atmosphere which can only be described in one word "haunting". The pre-rendered backgrounds make for some of the best graphics on the Gamecube and even the Wii, for that matter. Graphics: 10/10 I can't say enough about these graphics.
The limited inventory system adds a sense of realism and an element of strategy that will have you backtracking but the environment throws new and unique obstacles at you to keep the old hallways from becoming tired and redundant.
There is also a subtle lock on feature that helps you hit your target without the need for on-screen cross hairs which adds the the cinematic experience. The tank-like controls mean you you will have to master them if you're to be fast enough to defeat more agile bosses in the game. This adds tension and a sense of fear as you never know what's around the next corner. Neither one of these elements are by any means faulty but rather refined and unique to the early Resident Evil games as opposed to today's over the shoulder shooter style. Gameplay: 9/10 The first thing you will notice is the lack of control over the camera, then the unique way the characters control. Camera angles, environments, and creepy nuances in sound and music make this the most atmospheric and cinematic survival horror to date. Presentation: 9/10 How do you do to honor the game that defined a genre? Easy, remake it from the ground up to look, feel, and control like the original but with the polish and attention to detail of a current gen AAA title. Presentation: 9/10 How do you do to honor the game that defined a genre? Easy, remake it from the ground up to Atmosphere is everything.